細節
小林浩
迷霧之中
壓克力 畫布
2008年作

小林畫中的玩偶融合了日本藝術中浮世繪、刻印、攝影及漫畫等元素,其特色包括了層疊而生的畫面空間、行為力學、鋒利的線條、以及比喻。受到這些媒介的啟發,小林利用繁複的過程,塑造出令人驚歎的作品。首先,小林先拍下物體的數位照片,並用此影像為虛擬的故事起草。之後,藉由電腦的輔助,他將影像縮小成類似地形圖的形狀與輪廓,再於事先準備好的畫布上將壓克力顏料倒入這些框線之中,創造出一群玩偶漂浮於平滑表面上的活潑景象。彷似幻覺或夢中的片段,這些浮動著的玩偶代表了被埋於我們記憶深處年輕時的影像,向我們對那時幸福的時光親切地作出提醒。

小林《迷霧之中》(Lot 1541) 的單藍色調令我們憶起了老舊變色的黑白照片,它陳年的印象霎時勾起了一股懷舊之情,復活了童年的記憶。一連串的玩偶如違抗地心引力般滑行穿越過我們的視野,依他們自己的節奏步伐在時間被扭曲的空間裡移動著。作品龐大的規模使觀者有如身歷其境般置身於畫面之中,默默地對此奇幻情景作出觀察。來自不同方向的光線營造出多個由一天中不同時段相互重疊而成的時間架構,而那與玩偶位置不相符合水漥般似的陰影及深度,則更加完善了小林對於三度空間的演譯。在《競跑2》(Lot 1542) 裡,柔軟的布偶們漂浮於空中,像是從孩童手中逃脫的氣球,飛得遠遠的,再也無法歸來。小林藉此作品為孩提時代與玩偶之間的遊戲作出優雅的詮釋。畫中的玩具們專注於比賽,跳躍著、衝刺著前往不同方向。 似乎凍結的時間,引領我們回到過去,將對這些遊戲短暫的回憶雋刻為永恆。

榮譽呈獻

Felix Yip
Felix Yip

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拍品專文

Hiroshi Kobayashi's paintings of stuffed animals integrate elements of Japanese ukiyo-e (woodcut printing), photography and animation, characterized by the layered pictorial space, dynamics of action, sharp lines and allegorical meaning. Inspired by these mediums the artists takes a digital photograph of a figure, and in an elaborate process manipulates the image to a draft a virtual story. With the aid of a computer, he reduces his subject into shapes and outlines reminiscent of a topographical map. Pouring fluid acrylic paints within these lines onto a prepared canvas, the artist creates an animated vision of floating figures on a smooth surface. Similar to an illusion or a single moment of a dream, these floating toys represent the image of our youth held at the back of our memories, serving as kind reminders of the blissful years of our youth.

The monochromatic blue palette of Kobayashi's Step into the Mist (Lot 1541) reminds us of an old discolored black and white photograph whose aged impression instantly ignites a sense of nostalgia and revives childhood memories. Defying gravity, the stream of animals sashay across our field of vision, moving at his or her own accord in a time warped space. Given the large scale of this work, the viewer feels as though he or she is standing in the very room, a silent observer of the fantastical scene. The multiple sources of lighting create a room of seemingly overlapped time frames of various hours of the day while the inconsistent shadows and depth created by the dark puddles of paint further facilitate Kobayashi's rendition of a three dimensional space. Floating like balloons that escape the hands of playing children, the soft toys fly away, never to return in Blind Race 2 (Lot 1542). Kobayashi creates an elegant rendition of a child's game of racing toys, rendering to be engaged to race, leaping and heading in various directions. The once ephemeral flashback of such games has now been transcribed into permanence, freezing time yet simultaneously luring us into the past.

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