細節
陳劭雄
墨水之城
Beta 視像藝術及展覽光碟
2005年作
簽名: chen Shaoxiong ;陳劭雄

展覽︰
2005年「墨水城市」四合苑空間 北京 中國
2005年「第二屆廣州三年展:別樣一個特殊的現代化實驗空間」 廣東美術館 廣州 中國
2006年「紙上墨水城市」四合苑畫廊 北京 中國

拍品編號1664 中DVD光盤上及封面附藝術家簽名、畫題、年份及錄像總播放時間。金屬帶封面及貼紙上附藝術家中文簽名、畫題、年份及版數。金屬帶貼紙附錄像總播放時間。

視覺藝術的革命

回顧錄像藝術發展之初, 電視媒體科技的發展與錄像製作過程有著絕對性的關連。首先, 我們從電視影像傳播的歷史來看,早於1910-20年間, 一般民眾只能透過電影院的投影機中看到動態影像,直到1938年第一台電視機於美國誕生,再進而演進到1950年代電視機與電視媒體普遍且強勢地走進了一般家庭後,電視媒體與影像傳播正式成為了二十世紀大眾生活中不可或缺的一部份, 進而改變人類的視覺觀賞模式。然而,藝術家開始運用電視機作為創作媒介,可追溯自1958年德國藝術家Wolf Vostell的《電視De-coll /年代》(TV De-coll /age)為起點,此作將六台電視監控器隱藏於一塊白色畫布後方,藉由畫布裂縫可以觀賞到電子影像的變化;藝術家將電視機轉化為藝術媒介, 並正式宣告電視機將成為二十世紀的新型態雕塑模式,直接打破了電視機單一制式的被觀賞角色,凸顯了螢幕顯視器不再只是一般家庭的傳播媒介,而在藝術領域中以錄像表現作為藝術媒材的開端則可追溯至1965年,當代錄像藝術大師白南準以一台剛上市的SONY Portapak攜帶型攝錄影機,採用即興方式在計程車裏拍攝教宗行走於第五大道的連續鏡頭,並於當晚在藝術家群聚的the Café a Go Go公開播放,他以非商業化手法以及具有個性化的拍攝和呈現形式,揭開了錄像藝術的發展可能性,並宣告了:「正如拼貼技巧取代了油畫一樣,陰極射線管(CRT)將會將傳統架上繪畫概念推至另一層面,成為新興的視覺藝術表現管道。」至此,藝術家使用攝錄影媒材與影音編輯技術作為創作媒材的方式,正式奠定了日後當代多媒體及概念裝置藝術的發展趨勢,也確立了錄像藝術成為一門專業藝術創作領域的課題。

早年被排拒於美術館門外的錄像藝術創作,因為它在既有的收藏價值體系及複製與呈現器材等議題上有著與傳統繪畫、雕塑的認知模式下所產生的諸多質疑, 在經歷數十年後的今日, 也在藝術界各方的討論辯證下得到認同和喜愛,並以一種特殊的動態影像魅力展現於全球重要美術展覽場所更進而納入私人藝術收藏領域中。因此,回顧這段錄像藝術從起步到成長階段的歷史脈絡上,可以看到藝術家們不斷嘗試跨越媒材界線、結合多種視覺與聽覺的美感投注,其涵蓋的關係美學亦如一般平面或立體作品的視覺聯繫,同時也因應科技時代之電子媒材而挹注嶄新的表現型態,進而塑造了錄像藝術的特殊指涉意涵。

由此可知,二十世紀的電視、攝錄影機與電腦的發明與運用,直接和媒體傳播和當代藝術發展產生了密切關係互動,誠如馬歇爾‧麥克盧漢(Marshall McLuhan)在1967年《媒介即資訊》論述中指出:「從某種意義上來說,任何一種新媒體,就是一種新語言,就是對經驗實行的一種新的編碼方式。這種編碼方式來自新的工作習慣,完全來自集體意識。」1969年,他繼續說道︰「新媒體不是我們和舊有的'真實'世界之間的聯系手段;新媒體即是真實世界,它會對舊有世界留存下的東西進行任意重組。」這個論點在60年代成為了團結和號召藝術家的力量源泉。綜合上述,錄像藝術的演譯過程無疑地彰顯了當今人類身處的時代特殊意義,於此不禁令人思考:我們是否得以在此基礎點上建構出一套以此創作觀念延伸的美學體系與藝術市場價值?或甚至藉由此一媒介的多元發展可能性進而重新詮釋亞洲當代藝術中特有的東方文化和美學實踐?

-文化角色的認同

錄像藝術由60年代發展至今, 雖已有一段時日,但許多人對於錄像藝術仍存在著模糊的印象,整體來說「錄像裝置」-是指運用影像媒體從事空間裝置的特殊手法。對於白南準而言, 採用錄像作為創作媒介, 除了費用相對低廉之外,它能夠即時傳輸影像,是其主要魅力之所在。因為他相當關注著時間主題(同時也關注記憶主題),錄像的自然性和即時性特徵因而顯得尤其重要。錄像可即時錄制,即時展示;而電影卻得處理、加工。白南準由早期的新浪潮藝術(Fluxus)中挑戰顛覆的思想經驗,吸收並深入延伸至他日後的藝術發展歷程與作品中獨特的自發性。延續了達達主義的精神,白南準在作品中試圖激起跳脫秩序與預測的非理性情境,來重新定義傳統美學。顛覆觀者依賴邏輯的思考模式來詮釋世界的變遷。白南準雖然一方面探索現代科技如何在不同的文化上接軌,另一方面也同時體認到自我定義的問題,以及我們在媒體科技帶來的全球視野下如何保存自我東方文化邏輯與美學語彙。

白南準同時也是一位對錄像藝術的各方面都產生了深遠影響的藝術家。他與電子工程師舒亞‧阿貝(Shuya Abe)共同研制用於圖像處理和著色的Paik/Abe合成器,使自己躋身於第一批新技術發明者的行列。創作出由變化著的影像構成的電子拼貼藝術作品,強調眩目的色彩效果;這個特殊的視覺表現語彙為白南準後期在形象和文化方面的議題研究奠定了里程碑的基礎。其中白南準1990年代創作的經典範例為曾代表德國參加1993年第45屆威尼斯雙年展的作品《成吉思漢的復興》(Lot 1038), 即完整呈現了白南準在結合影像、裝置及東方概念等元素下極具震撼且代表性的傑作。

可以確定的是, 錄像裝置創作中特有的時間延續性及動態影音的敘事結構, 更能精準地將創作中隱涵的微妙情緒比喻、故事概念鉅細靡遺地呈現於觀者眼前. 對白南準而言,電視象徵了連接不同文化背景的媒體角色,在他多年的作品展覽中,均能看到藝術家以電視機作為個人代表性的藝術元素。

-美學觀點的挑戰

錄像藝術在美學概念表現上盡管表面上給予創作相當地自由,但它仍然要求錄像藝術家的出發點是藝術;在這一點上,它和其他傳統繪畫、雕塑美學專業沒有區別。此外錄像藝術應當與紀錄片、新聞報道等領域中擔負有實際目的的錄像應用區分開來,不論後者在操作上如何藝術精湛,定義為"藝術art"和"具有藝術artful"是兩個相互聯系、卻又各自分立的術語。藝術技巧能給商業電視、廣告等注入活力,但是,技巧本身不是藝術。藝術存在於藝術家的創作意圖當中︰藝術家的創作或構思不受其他目的約束。

1936年華特.班雅明 (Walter Benjamin)的〈機械複製時代的藝術作品〉一文中,就曽預言攝影複製圖像對藝術創作的影響,而今日數位媒體的衝擊,「影像」更由攝影術,發展到以電腦製作,如數位剪接、影像處理、3D 圖像等軟體為製作平台所創造出的技術性圖像。藝術家對於影像美學的原創,轉移到電腦螢幕的影像製作過程,電腦延續著攝影機的鏡頭,並且有著便利的攝取、剪輯、特效,整合各種影像的強大效能,在創造數位影像的同時,本身也是一個播放平台,成為結合製作與呈現效能的便利工具,在九零年代的藝術發展中,有著不可或缺的地位。

自西方古典文化以來,人們加諸於身體的展現總是存有某種理想型或美的典
範,直至60 年代以來的後現代文化中充斥的流行形象和符號,更成為藝術家的現成品而產生對既存形像或經典的反動,使藝術家開始以挪用、複製、模擬、錯位等「改造」的手法進行實驗創作。「塑造的身體」之概念,強調的是不同於常態的、非典型的個別樣貌,關乎人在身體上所做自願或非自願的各種後天裝扮與改造,如化妝、面具、或人體彩繪等加工處理,抑或以藝術或審美為目的之整形手術,創作中刻意捏造、扭曲的人體亦屬之。

日本藝術家森村泰昌 (Yasumasa Morimura) 曾說:「如果能將我們自己從
被賦予的身體與性格中解放並按照我們自己的喜好自由組合身體與性格,那麼
『真實面孔』這類的詞句終將變成多餘的字眼。」在他的作品《人像-嬰粟花》、《人像-皇后與犬》(Lot 1566)中運用多重攝影的手法,對西方藝術史中經典畫作的視覺形象進行挪用,將自己化裝成為其中人物,然後站在自己複製的名作背景前拍照,藉由將自我重塑成變裝者的過程,創造出無數個
自我。他通過易裝式變性完成了對性別的消解,以非常態的行為方式反叛身體的自然屬性,完成了一種非女性的女性形象,挑戰刻板的男性印象與女性表徵,同時對既定認同與自我觀念提出質疑。

此外,創作於1994年一系列以森村泰昌自傳式的面貌繪畫攝影《仿林布蘭特的自畫像》(Lot 1565),更是他在探討性別、角色議題上的經典之作。無論是崇高的文明或是通俗的文化,都被他以自己的理解和手法予以改裝並賦予新的觀念,這種將經典演繹為世俗的膽略,以及自我解體的勇氣,伴隨著對性別與東西方文化的超越,實踐著他自己多次表白的探尋自身所具有的多種可能性,希望調和的不僅是男性自我與女性自我的分裂,還有東方世界與西方世界的分歧。

-東方哲學的凝視

在1980 到1995 的十五年間,電腦軟硬體發展的突飛猛進,快速地改變了錄像與動畫藝術間的距離與定義區隔,如: 可提供資料隨機快速存取的CD(Compact Disk)、DVD(Digital Versatile Disk)、Mini DV 數位錄影帶的數位格式以及3D 動畫軟體、非線性剪輯軟體等的應用。1980 年代後電腦與錄像技術的結合,開創了視覺藝術歷史上嶄新的起點, 藝術家們對語言、聲音和影像進行全面性的探索。

80、90年代後的錄像藝術家,已有大部分將注意力轉向了個人敘事,以表達對自我文化身份和對自由的探求。日本在戰後專注於社會及經濟發展下, 電腦動畫的強勢發展, 更為日本當代錄像藝術發展上打造出一個極為特殊且豐富的時代環境與文化語彙。日本動畫大師押井守作品中大量運用了光暗對比强烈的静止畫面並賦予人物的内心獨白,這種投注強烈的個人感受與底層心理影象化的方式,深刻描繪了虛構與現實空間的界限以及個人對自身東方哲理的領悟,這個獨特的文化立足點也直接影響到日本當代錄像藝術的表現語彙與思維架構。對於高木正勝 (Masakatsu Takagi) 而言,錄像是一種極為個人化的媒體,在表達上蘊藏著廣泛的可能性和強大的力量。2007年的《Philharmony》(Lot 1661)就像畫家在畫布上試著體會顏料的感覺一樣,將在尼泊爾拍攝的照片,一張一張地重新描繪剪輯, 並由於受過音樂的訓練,將聲音以及明與暗的相互作用置入作品的核心位置, 讓觀者在觀看影像的同時, 隨著鋼琴的旋律起伏和旁白似的呢喃絮語, 審思東方哲理中愉悅寧靜的情境。東方神秘主義的基本觀念-生存、死亡、靈魂、宗教等皆是高木正勝作品中所探討的主題。在《Lava》(Lot 1660)中, 透過錄像來闡釋《西藏度亡經》中對生命的抽象思維解脫, 探究生靈間的相互關聯, 同時藝術家也藉此過程探尋自我與永恆的界限。

-社會型態

錄像藝術於1960年發展至今,成為許多藝術家除了相機之外最重要的創作工具之一,錄像表現不僅開創了跨媒材運用的嶄新思維,透過許多藝術家在媒材及創作表現上不斷的嘗試創新, 更開啟了數位藝術的新視野。在中國,錄像藝術萌芽較為緩慢,且作品大部分以紀錄片的形式出現, 多以探討"個人"在這個國家、社會裡的狀態。

中國的錄像藝術發展本身没有像西方學術理論的包袱,因為它一開始就没有自己的理論基礎,藝術家直接把它作為一種藝術的拓寬方式,和觀念藝術緊密结合。他們的作品實際構成了中國錄像藝術一種全新的表達方式。在陳紹雄的《墨水城市》(Lot 1364) 中, 借助數碼攝影,將人腦中的視覺暫留得以凝固,都市生活的記憶便能够精確地儲存。並選用傳統繪畫對圖像的處理,這一介入的手段使記憶的遺漏更加符合人性。而錄像,時間線把圖像的序列编輯成為對記憶的回應,聲音在其中起著將片刻與片刻之間進行連接的作用。《墨水城市》的創作方式是:攝影—繪畫—錄像。即是:數字化技術記錄—手工複制和過濾—時間線性编輯和聲音。這種生產流程是把現實素材轉換之後再轉換,有如先剝落某些物體的表皮,然後又去除它的肉身,最後只剩下它的骨骼。通過這三種媒介將個人記憶中的现實層層脱除,延伸了對客體對象的認識深度和感受强度。

錄像藝術在當代藝術範疇中可謂是一種極有塑性的藝術形式,除了與傳統繪畫、雕塑形式並存以外更銜接了裝置、互動藝術等新媒體。特別是在印度的錄像藝術發展中,更強烈反映出在大眾媒體、社會現象以及高度物質化價值觀下的批判與審思。Navin Rawanchaikul 在其作品《Navins of Bollywood》(Lot 1662)通過如史詩般宏偉、色彩華麗如寶萊塢電影看板的敘事结構,將平面繪畫與錄像結合, 製造出置身於虛構與真實世界並存的現代都市樣貌。


展覽
Beijing, China, The CourtYard Annex, Ink City: New Works by Chen Shaoxiong, 2005.
Guangzhou, China, Guangdong Museum of Art, The 2nd Guangzhou Triennial: BEYOND-an Extraordinary Space of Experimentation for Modernization, 2005.
Beijing, China, The CourtYard Gallery, Ink City on Paper, 2006.
拍場告示
Please note that this lot is signed:
signed, titled and inscribed 'chenshaoxiong; Ink- city; 3:00 PAL' in English; dated '2005'; signed in Chinese (on DVD-R disk and DVD- R cover). signed, titled, inscribed and numbered 'chen Shaoxiong; Ink-city; DVD PAL; 3:00' in English; dated '2005' (on DVD-R cover). signed, titled and numbered 'chen Shaoxiong; Ink-city; 5/8' in English; dated '2005'; signed in Chinese (on Metal Film cover and Metal tape label). numbered '3:00' (on Metal tape label)

榮譽呈獻

Felix Yip
Felix Yip

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The Revolutionary Road of Visual Art in Asia

The earliest phases of video art were linked inextricably with the development of television technology and its video production processes. During the first decades of the 20th century, before the first television images were broadcast, people could only experience moving images through projectors in movie theaters. Then, in 1938, the first television was created in the US and its development continued until, in the 1950s, the related technology became commonplace and the television swept into the homes of ordinary people everywhere. Television media and broadcast images became an indispensable part of life and mass culture in the 20th century-and in the process, changed forever our modes of visual perception and appreciation. Soon artists began taking up television as a new creative medium. The earliest example may have been TV Decoll/age, a creation of German artist Wolf Vostell in which six TV monitors were hidden behind a large white canvas, with slashes in the canvas that allowed viewers glimpses of their changing electronic images. Vostell transformed the television into a new artistic medium, formally inaugurating a new era in which it began to morph into what would be a kind of 20th century form of sculpture. In so doing, he directly attacked the notion that there was only one proper format for television viewing, and announced clearly that televisions would no longer just be receivers of broadcasts intended for household viewing. The art world's use of video as a medium can be traced to 1965, when the great contemporary video artist Nam June Paik, riding in a taxi, used the just-released SONY Portapak to make a spontaneous recording of the Pope and his entourage moving down Fifth Avenue, which he publicly aired that evening at New York's Cafe Au Go-Go. Paik created new potentials for video art with his quirky and non-commercial methods of filming and presentation, and he declared at the time that "as collage technique replaced oil paint, the cathode-ray tube will push the easel and canvas to one side, and it will become the newly emergent channel for expressions of visual art." At the point when artists began using the photographic and video mediums and sound and film editing as creative channels, they set the future direction for contemporary multi-media, concept, and installation art, and video art was established as a specialized creative field in its own right.

Video artists in the early days of the medium felt barred from entry into museums; their work conflicted with the pre-established value system behind museum collections, and fundamental issues of reproduction and technological display raised doubts when viewed from the perspectives of traditional painting and sculpture. But finally, after decades of debate and discussion, video art is now receiving well-deserved recognition and appreciation. More and more important museums around the world are making room in their exhibition spaces for the special visual dynamics of this medium and its moving images, and video art is also finding a place in the sphere of the private collector. Now that the medium has arrived, we can see in retrospect how, during its growth and development, video artists continually attempted to surpass the limitations of the medium and add greater beauty and variety to the audio-visual experience. The aesthetics of their work encompass our visual connections to print or three-dimensional media, but the addition of new expressive forms, growing out of the electronic media of the technological age, have created the special meaning and implications of video art.

The television, computer, camera, and video camera, following their invention or development in the 20th century, now directly influence and interact with our broadcast media and our most contemporary forms of art. Marshall McLuhan clearly glimpsed this possibility in his 1967 book, "The Medium is the Message," in which he pointed out, "Any one of our new media is in a sense a new language, a new codification of experience collectively achieved by new work habits and inclusive collective awareness." He went on to note in 1969 that "the new media are not ways of relating us to the old 'real' world; they are the real world, and they reshape what remains of the old world at will." McLuhan's views were a source of empowerment in the '60s, a clarion call that galvanized artists and behind which they could unite. The evolution of video art points to the special significance of our era, and prompts us to ask: Will be truly be able, on this foundation, to build a system of aesthetics and market values that derive from and extend these creative concepts? May we even be able to use the diverse, evolving possibilities of this medium to reinterpret the Eastern cultural outlook of Asian contemporary art and its aesthetic contributions?

Cultural Role Identification

Video art, first conceived in the 1960s, has been with us for a significant period of time, yet many people retain only the vaguest notions of what the medium is all about. From the broadest perspective, the term "visual installations" refers to the special methods by which video media are used to create installations in space. For an artist like Nam June Paik, video appealed not merely as a convenient, low-cost medium, but more importantly, because the images he captured could be transmitted immediately. The naturalness and real-time image capture of the medium also held special meaning for Paik due to his strong concern with themes of time (and memory). Whereas movies involve drawn-out processing and production phases, in video, images can be captured immediately and instantly displayed. The challenging and subversive thinking Paik experienced during his early-period work in Fluxus was absorbed and extended into the unique spontaneity of his later work and development. In an extension of Dadaist thinking, Paik's work seeks to evoke a non-rational state through we escape order and predictability, and in which traditional aesthetics are redefined by overthrowing the viewer's dependence on logical thought to interpret the changes in the surrounding world. Paik explores the varied ways technology links to different cultures; he displays awareness of the question of self-definition and asks how, within the global vision produced by modern media technology, it will be possible for Asians to retain their own Eastern cultural logic and their own vocabulary of beauty and aesthetics.

Paik has exerted a far-reaching influence on all aspects of video art. He entered the first wave of inventors in the field of video technology when he and video engineer Shuya Abe developed the Paik/Abe video synthesizer, which he used to process and colorize television images. Paik then went on to create electronic collages of distorted images that were remarkable especially for their intense, dazzling color, establishing an important landmark and a new visual vocabulary for later examination of issues surrounding images and culture. A classic example from the 1990s is a work Paik produced to represent Germany at the 45th Venice Biennial in 1993, The Rehabilitation of Genghis Khan (Lot 1038), a stunning masterpiece and a representative work that fully displays Paik's fusion of video, installation art, and Eastern concepts.
What is certain is that the special narrative structure of the video installation, based on extended running times and sound and images in constant motion, precisely transmits to the viewer the tremendous varieties of subtle, hidden emotional metaphor and narrative concepts intended by the artist. For Paik, the TV symbolizes the power of the media's role in linking differing cultural backgrounds, and the television monitor has for many years been a distinctive creative element representing this artist in showings of his work.

Challenging Aesthetic Standpoints

While video art appears to give the artist tremendous scope for expressing a particular aesthetic outlook, it nevertheless demands from the outset that the focus remain on art itself, this being one respect in which video art cannot be differentiated from the traditional disciplines of painting or sculpture. The use of images in video art, however, must be recognized as distinct from their use in the fields of documentary of news reporting, given the restrictive burden of factualism placed upon them there. Regardless of the degree of artistry with which images are manipulated in those fields, we recognize a fundamental distinction between what we defined as "art" and what remains merely "artful," despite the semantic relationship between those terms. While artful technical ingenuity give commercial television and advertising an appealing liveliness, technical ingenuity does not in itself constitute art. That is something that resides only in the creative intent of the artist, whose concepts and creations are not colored by considerations beyond those of pure art.

In 1936, Walter Benjamin's critical essay "The Work of Art In The Age of Mechanical Reproduction" foresaw the way in which photographic reproduction of images would influence creative art. Today, the impact of digital media has taken "the image" a step beyond its original meaning of the photographic or video image to include technologically produced computer images, created using software platforms for editing and processing, and even the production of 3-D images. The artist's fundamental aesthetic work with images has now been transferred to a production process that takes place on a computer screen, making it seemingly an extension of the camera lens. The computer's facility at producing and editing images and for creating special effects makes it a powerful integrator of all types of images, and beyond its capabilities for creating digital images, it too serves as a broadcast platform. The computer's convenient combination of production and display capabilities made it an indispensable tool for the artistic developments of the '90s.

Ever since the classical periods of Western civilization, people have seen presentations of the human form as a representation of idealized forms or perfect beauty. In the post-modernist culture of the '60s, a period rife with popular images and symbols, the human image became a ready-made product for appropriation by artists; they used it in reactionary presentations of pre-existing or classic images, or in experimental works that "reworked" images by means of recontextualization, reproduction, imitation, or dislocation. The concept of "the recreated body" emphasizes how individual features may be at odds with the normal or classical ideal, and relates to the willing or unwilling acceptance of various kinds of adornment or reshaping of one's body. It may include makeup, masks, or body painting, perhaps even cosmetic surgery with artistic or aesthetic goals in mind, and also includes the deliberate reshaping or distortion of the human form in works of art.

Japanese artist Yasumasa Morimura once said, "If we could liberate ourselves from the bodies and personalities which we were given, and could put together bodies and personalities as we wished, then to talk about 'the real face' of a person would ultimately become meaningless." In his works Portrait-Poppy and Portrait (Queen and Dog) (Lot 1566), Morimura uses the techniques of photography to appropriate classic visual images from Western art history and to dress himself as figures appearing in them. Then, posing for a photograph with one of his own reproductions of famous paintings as background, he creates multiple "selves" that include the process of re-making himself as a costumed figure in the painting. Switching genders through transvestitism, Morimura divests himself of his original gender role, his divergent behavior a rebellion against the natural characteristics of his own gender and a completion of his image of the female who is not female or feminine. Morimura challenges the stereotypical image of the male along with the symbols of femininity, and questions existing modes of identification and ideas about self-concept.

A classic work of Morimura's is his series Self-Portraits After Rembrandt (Lot 1565), photo portraits in an autobiographical mode that are based on paintings and explore issues of role and gender. Morimura takes the most civilized highbrow culture or the trashiest pop culture and proceeds to refit them and inject them with new conceptual meaning in line with his own understanding and according to his own methods. Morimura's pop-culture derivations of classical works and his courageous strategy of self-disintegration are the means by which he transcends gender and Eastern or Western culture, attempting to realize what he has often confessed is a search for the multitude of potentials within himself. Morimura seeks not only to reconcile the schism between the male self and the female self, but the divisions between the Eastern world and the Western world.

The Gaze of Eastern Philosophy

The rapid development of computer hardware and software in the 15 years between 1980 and 1995 also quickly narrowed the distance between video and animation, and the fundamental definitions that differentiate them. New digital formats such as the CD (Compact Disk) or DVD (Digital Versatile Disk) allowed immediate storage and access to images, along with other new formats such as Mini DV digital tape and the use of 3D animation and non-linear editing software. The combination of computerization and video technology after the 1980s represented, historically, a new point of departure for the visual arts, giving artists the opportunity for a full-scale reexamination of language, sound, and image.

Most video artists since the '80s and '90s have turned their attention toward personal narratives as an expression of their search for freedom and personal cultural identification. In Japan, where the post-war period brought a focus on social and economic development, the powerful advances in computer animation created a developmental environment for contemporary video art and a cultural vocabulary that were exceptionally rich and unique to their era. The work of Japanese animator Mamoru Oshii employs freeze-frame images with intense contrasts of light and shadow in which characters engage in internal soliloquies. Oshii's injection of intense personal feeling and his visualization of deep psychological activity sharpens the contrast between his fictional space and the real world, and highlights awareness of his Eastern modes of thought. This was a unique cultural standpoint that has directly influenced the expressive vocabularies and conceptual frameworks of contemporary Japanese video artists. For Masakatsu Takagi, video is a highly personalized medium with vast powers and potentials for expression. In his 2007 Philharmony (Lot 1661), Masakatsu works like a painter trying to get a feel for the way a pigment works on the canvas. He uses photographs taken in Nepal and, one by one, edits and recreates their original portrayals; along with the interactive effects of light and shadow, Masakatsu as a trained musician also gives the audio track a central place in the work. As viewers follow the rising and falling melodies of his piano accompaniment and the whisperings that seem to make up the work's narration, they reflect on the peaceful, joyful realm of Eastern philosophical thought. Life, death, the soul, religious life-all the basic elements of Eastern mysticism-are the subjects Masakatsu explores in his work. His Lava (Lot 1660) is a meditation on "The Tibetan Book of the Dead" and its abstract thinking on life and liberation, exploring the mutual links between living souls, and at the same time, in the course of the video, searching for any lines that divide the self from eternity.

Social Phenomenon

Since its beginnings in the 1960s, video technology has now become, in addition to the camera, one of the most important creative tools employed by many artists. Video presentation has opened up entirely new modes of thought, breaking across media boundaries, while the ceaseless experimentation and innovation of video artists in media and creative forms has opened up new vistas for digital art. In China, video art has taken root somewhat more slowly than elsewhere, its artists mostly working in documentary forms that explore the status of the individual in relation to their nation and society.

China's development of video art has never felt the burden of academic theory and expectation, since from the beginning it had never been supported by its own set of theoretical underpinnings. Artists directly took it as a means for a broader artistic expression and linked it closely to the production of their conceptual art, and their work did in fact constitute a new form of communication, a uniquely Chinese type of video art. Chen Shaoxing's Ink City (Lot 1664) employs digital photography in a way that seems to freeze our "persistence of vision," the after-images of our brains' perceptive mechanisms, solidifying them and saving them accurately as images of urban life. Chen uses traditional painting techniques to process his images, through which he injects the lapses and omissions that more closely resemble the character of our own memory processes. In the timeline of the video medium, he edits the images into an order that corresponds with memory, while the accompanying soundtrack acts as a linking element in the moment-by-moment progression. The creative process behind Ink City proceeds thus: photography-painting-video. Which is to say, a recording with digital technology is followed by manual reproduction and filtering, and finally, editing that produces a linear timeline with an added soundtrack. A production process of this kind subjects the elements of reality to an initial conversion and then to further successive conversions, as if the outer skin of an object is first peeled off and then its inner layers removed until what remains is a skeletal core. The progression through three different media, peeling away the reality retained in human memory layer by layer, enhances our acquaintance with the object portrayed and deepens our feelings toward it.

Video art can be considered one of the most plastic and malleable of any of our contemporary art forms. It coexists with traditional painting and sculpture, while linking to new forms and new media such as installations and interactive art. Indian video art, in particular, has developed as an intense reflection on its mass media and its unique social phenomena, and as a meditation on and criticism of its intensely materialistic values. Navin Rawanchaikul's Navins of Bollywood (Lot 1662) employs an epic scale and all the brilliant color of a Bollywood movie poster, creating a narrative that unites painting and video and presents images of modern city life in a dual reality where fictional space coexists with the real world.

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