FENG MENGBO (CHINA, B. 1966)
THE BREAKING DAWN: EARLY CHINESE CONTEMPORARY ART - THE JOHNSON CHANG COLLECTION
FENG MENGBO (CHINA, B. 1966)

Streetfighter II

细节
FENG MENGBO (CHINA, B. 1966)
Streetfighter II
oil on canvas
150 x 200 cm. (59 x 78 3/4 in.)
Painted in 1995

15% of the hammer price of this lot will be donated to Moonchu Foundation
来源
Acquired directly from the artist by the present owner
出版
The Fruitmarket Gallery, Reckoning with the Past: Contemporary Chinese Painting, exh. cat., Edinburgh, Scotland, 1996 (illustrated, p. 27).
Hanart TZ Gallery, Feng Mengbo Build to Order: r-drawworld 0, exh. Cat., Hong Kong, 2006 (illustrated, p. 91).
展览
Edinburgh, Scotland, The Fruitmarket Gallery, Reckoning with the Past: Contemporary Chinese Painting, 3 August-28 September 1996. (toured to Lisbon, Portugal and 9 different venues in New Zealand until 1999.)

拍品专文

In 1992, Feng Mengbo began experimenting with video games formats. He uses traditional oil painting techniques to portray the flat screen and colour contrasting images from the rough texture games screen of the eighties (8 dip) production, bringing the virtual race to our physical world. Insofar as fantasy is an effect of representation; both of these elements are based on the dialectic of presence and absence.


In Streetfighter II (Lot 148), two characters are fighting on a horizontal Street Fighter screen in a 1987 arcade fighting game. Wang is a character from the Revolutionary Model Opera popularised during the Cultural Revolution being manipulated into the video game; while Guile is the original character from Street Fighter as a major in the United States Air Force. Feng Mengbo tries to make his character a revolutionary hero by making him win. By bringing together classic images from two very different periods of contemporary cultural history, Feng creates a superficially playful yet disquieting effect of Political Pop. Here, there are only order and procedures, but no political standard, no code of conduct. The work reveals the artist’s sense that in contemporary culture, the ultimate reality lies in games.

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